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Hey you guys it's crystal J and as promised begin the rest of the contract video so let's get to it are you ready because if something as designers we need so I know soon as I was probably not using but it's three things that we need to have in our contract they would all please have my contract a deposit and deposit is 60% I say 60 just in case that customer back out you already the material you already got pretty much owe your money you're just gonna get 40 percent so you'd missing 40 percent say let's not lose situation and in your contract you need to put this your deposit is non-refundable non-refundable your that none refundable what's on your deposit is non-refundable also this thing you have in your contract your contract its prior to all see what I had in it it's the descrition and my contract I have the project description so pretty much in that description you just write and type everything that goes into the project don't miss anything so a customer can see and it's been writing since then black away next thing that need to be your contract is material calls material calls that as many prizes as many yard yardage that you're going to use to create this gorgeous outfit or gown now don't forget to go back to my profit video my profit video you know that the materials is in a private video you know and that's how you make your money so it's material size three the cost of the material size three and after you get that praise ties and you times that size 1.5 is your labor now like if it's a perfect video if you don't want to do it across the way and do the label labor and whatever you can do that I think that I make more money doing it the way that I created because I did I one day I actually estimated everything and when I did that I already things and save me to three hours dress I lost $50 because I did my times 1.5 that's my preference but I got the idea you create that formula you know like you don't have to use it but I'll forget your material is very important that's a factor and how much money you should charge for your outfit so there's a case you missed that video so that's this contract Hajin be reading so you're not gonna really seem to get the camera so anyway it would say on this day i'ma say march 15 client John Doe has commissioned sixty percent to the company name mine is immoral or to complete project that entails and I guess what you did go back to the prime J description and then they said it Sears they need me put on purchase don't fake it they go back to the materials you need to break down.


What is the best way to learn graphic design? What are some good sources on the web?
Learn as you go, read books and see what the best are doing and try to achieve the same results on your own. It is kind of like learning the guitar - try to play your favourite songs first and then continually improve yourself. It is so much fun and very rewarding. STIMULUS:1. Typography. Learning about the different types of fonts and the type foundries.Manage fonts - Activating and deactivating fonts, sorting them out according to clients. Use a font manager software like Suitcase Fusion.How to select fonts for pairing.Adjusting leading, kerning, paragraphing.2. LayoutWorking with type and imagesGrid systems.  (A Handbook for Graphic Artists, Typographers, and Exhibition Designers: Low Prices in Electronics, Books, Sports Equipment & more: Josef Muller-Brockmann: Books)3. Writing design rationaleSubstantiate every design decision you have made with reasons that address the clients' problem. Graphic design is essentially problem solving via creativity. An understanding marketing lingo would help in this instance. Learn how to present and sell your idea.4. Writing a briefEnsure the brief is written and signed before commencing the project to ensure billable hours can be added when the brief changes and additional hours and work  ensue.5. BrandingVisual identity systemsBranding touchpointsBrand architecture I recommend 'Branding Book' by Wally Olins (The Brand Handbook: Low Prices in Electronics, Books, Sports Equipment & more: Wally Olins: Books) and 'Designing Brand Identity' by Alina Wheeler (Online Shopping for Electronics, Apparel, Computers, Books, DVDs & more: Designing Brand Identity: An Essential Guide for the Whole Branding Team (9781118099209): Alina Wheeler: Books).6. Methodology (Generally)Design research should be the first step. Understanding demographic, psychographic of the audience and analysis of competitors before beginning a project.Presenting of concept moodboards and sketches before vectorising would be next.Design work rounds.Prototype and mock-upsProduction7. Sustainable DesignLearning Sustainable Design will put you ahead of the pack. For your own edification on this subjects, read 'Sustainable Graphic Design' and 'Packaging Sustainability' both by Wendy Jedlicka who is a lecturer from Minneapolis College of Art and Design. (Online Shopping for Electronics, Apparel, Computers, Books, DVDs & more: Sustainable Graphic Design: Tools, Systems and Strategies for Innovative Print Design (9780470246702): Wendy Jedlicka: Books)MCAD has an online course on Sustainable Design. Certificate and Masters program.8. SoftwaresDefinitely learn Subcontractor Agreement Template /4414973 Graphic Design Subcontractor Agreement programs as they are ubiquitous.Subcontractor Agreement Template /4414973 Graphic Design Subcontractor Agreement Illustrator - working with vectors, designing logos, editing type, paintingSubcontractor Agreement Template /4414973 Graphic Design Subcontractor Agreement inDesign - publishing software, web design is also possible with thisSubcontractor Agreement Template /4414973 Graphic Design Subcontractor Agreement Photoshop - painting, image manipulation, web design, animation, not recommended for logo design as this is pixel-based.Learn to use your computer VERY well. Shortcut keys will save you so much time.RESOURCES:Tutorials:Lynda - Online video tutorials & training Subcontractor Agreement Template /4414973 Graphic Design Subcontractor Agreement Photoshop Tutorials from Beginner to AdvancedPackaging:Curating the very best packaging designThe Dieline - Visual IdentityLogoLounge - HomeLovely StationeryTop Creative Work On BehanceBrandingUnderConsideration LLCBrand Channel - always branding. always on.WebSmashing MagazinePage on SiteinspireBest Web Design TrendsGood branding agenciesFutureBrandPage on LandorDuffy & Partners :::Innovation agenciesIDEO - A Design and Innovation Consulting FirmFrog Design - frogStock photo banksGetty Images - Stock Photos, Royalty-Free Images, Video Footage and MusicCorbis - Premium Quality Stock Photography and IllustrationsVeer - Stock Photos, Stock Illustration, FontsShutterstock - Royalty-Free Images by SubscriptioniStockphoto - iStock Photo: Royalty Free Stock Photography, Vector Art Images, Music & Video Stock FootageMagazinesComputer ArtMonocleFast Co.OrganisationsAIGA - the professional association for designCreative Commons - Creative CommonsCreative mornings - CreativeMorningsDocumentariesWatch Helvetica the documentary. Helvetica is a feature-length independent film about typography, graphic design and global visual culture. Good introduction to the gurus - Sagmeister, Hoefler Frere-Jones, Michael Beirut, Paula Scher etc.
How much does a graphic designer charge?
Charging for graphic design services depends on many things. I charge by project. It saves them money and they know going in how much something will cost. I also always add a provision to include a note that any additional work that goes beyond that estimate/quote is charged by the hour (insert your hourly rate) and that you would notify them as soon as you get to that point before sending any surprise invoices. They don’t like that. But the rate you use to figure how much you would charge per project is based on your hourly rate. If you eit will take you 10 hours to do a project from start to finish and your hourly rate is $50 (that’s low for a pro and freelance) then your rate could be $450 total + any additional work that goes beyond the scope of the project. They are getting a “deal” doing it as a project. I never give them a number when someone asks how much I charge per hour…because that’s not how I work my fees. I tell them I charge by project because it gives them a better rate and they know going in how much it’ll cost. You have to be specific when you give the quote. Include how many revisions and timelines. You should stick to your timeline but know that they won’t necessarily stick to theirs. Keep that in mind. AND…if they have a deadline that you are trying to meet, if they take too long to get you changes (based on the timeline you created) then that also changes when the project can be done. You can’t add time to a clock. Be very clear about what and how you will deliver. This is all based on your experience. Don’t charge pro prices if you don’t know what you’re doing. Over promise. Under deliver. If you are new to design, do some research and see what other newbies are charging. Be better. Better service. Better goods. Listen. As you do projects you’ll gain a better perspective on what to charge. You’ll lose on some initially. Heck, it even happens as you get more experienced sometimes (if you like the people). Just don’t get sucked in to them adding to the project beyond the scope. Always be professional. Test the waters. Have fun. Work hard. ALWAYS be learning more. Rock on.
How can one carve out a career in data visualization + graphic design? Can these two go together?
Hi,There are many different skillsets associated with data visualization, and several different contexts in which to work. One definitely doesn't need to be proficient in all the disciplines of data visualization to work in the field. Actually, I have never met somebody who did. However, you would definitely need to be very good in one. Those skills are: - Theoretical information visualization. This is the science behind visualization and its foundations. Frankly, it's always a good idea to know some of it, although you never really need to know the state of the art outside of academia.One subset of theory is data presentation guidelines, as illustrated by the books of Edward Tufte or Stephen Few, which are really helpful to know for instance when putting dashboards or reports together. Likewise, it may go without saying, but a solid grasp of maths and geometry is always useful even if not typically used directly. - Coding. Currently, most of visualization work is done on the web, which makes javascript the language of choice. Some of this is shifting to mobile devices, and some visualization work isn't meant for the web - a lot of artistic projects are done with Processing, and some data intensive visualizations are made as standalone desktop applications (for instance in C++). For visualization on the web, beyond javascript, the most common library used is d3js. The level of proficiency you need at coding really varies depending on the context. For projects with static data which are small-scale and self-contained, basic skills are sufficient, but for working on more complex tools, it really takes engineering-grade expertise. - data analysis. The core skill within data analysis is SQL and with it, the ability to obtain and manipulate data. How does this tie back with visualization? The skilled analyst will then use tools like R/ggplot2, python/matplotlib to express their findings visually. A lot of analysis work, including exploration, is also performed in BI tools such as Tableau, or humble spreadsheet software like Excel or Google sheets. - data design. Data design is the conception of screens and interfaces that feature data. This is essentially design work, which happens to feature data - in other words, knowledge of product design, UI/UX, research... are far more important than domain knowledge on visualization. Tools used for data design include Photoshop or Illustrator, and increasingly Sketch. Data design also encompasses prototyping which requires specific tools or coding. - data storytelling. This refers to the tools and techniques to bring a narrative to an audience through data and is essential in data journalism or advocacy work. - data art. In the context of art, visualization techniques can be used to encode data, not just with a view to answer and analytical question or to convince an audience, but with an aesthetic focus. Data visualization unlocks the fascinating world of generative art. The most common framework for this is Processing. Here are some of the contexts where those skills can be used. - Visualization research: this is the pursuit of visualization as a science. There are a number of visualization labs, mostly, but not exclusively, in universities. - Industry. The need for skilled data visualization practitioners has increased tremendously in the past five years. In the world of big tech which is the one I know best, this means: software engineers, designers, data scientists and analysts... Some of this work could be on internal tools, or be public-facing. Some companies hiring data visualization people are tools or technology companies. - Media. Many online publications now engage in some capacity in data journalism. The sophistication of such operations vary greatly, from basic (using off-the-shelf tools) to extreme (pushing the state of the art). Data journalists are expected to work under tight schedules and excel at storytelling. - Freelance / agencies. There's a lot of visualization work commissioned by companies who will not produce it in house (for lack of time or resources.) Those are typically one-off projects and often more aesthetically-focused than typical industry work. Agencies - which, in the world of visualization, are all small companies - or freelancers bid for projects or otherwise find clients to which they sell their services. So what advice can I give to start a career in visualization? - Find what resonates with you. You don't need to know everything and frankly, no one can. Specifically, you don't need to know how to code except if this is what you want to do. - Develop a critical appreciation of visualization. Try to consume as much visualization as possible while being as much aware as possible of the details and choices which went into making the visualization. - Work on personal projects. I can't insist enough on how much this will help. Those projects don't have to be good, or even completed, but in every data visualization occupation I can think of this will be invaluable in getting an interview or a client.
What should I do if I want to get into graphic design?
I have read all the previous answers about this question. Some adviced to simply start drawing, some to just, you know, start drawing, find “businesses that need flyers”.Despite all these answers brings some true points to the discussion, none of them really answer the question.So: how does one start out in the field of graphic design?I’m going to answer this question in order to give some precious advice to someone who barely has any idea on how to start in the graphic design field.First of all: What we mean for “the field of graphic design”?Well, an easy definition of this is the one Wikipedia gives:“Graphic design is the process of visual communication and problem-solving using one or more of typography, photography and illustration.”But, the very best definition of what graphic design really is, is this one I found out on Medium some months ago:“I use colours, letters and pictures to help people understand things.”Colours, letters and pictures.Of course is not as simple as that. Graphic design has a lot of “sub-field” like, for example:Print designLogo design and BrandingType designWeb designLayout designAnd so on…Usually a skilled graphic designer knows something of every main “sub-field” but, in the end, focus• his attention on some of them, if not just one.(me, for example, I call myself a Logo Designer, because I am specialised in designing great logos).Ok, so, we introduced graphic design.Yes, but, how do we learn it?Noow, we got two options: design school or self-learning?I know, there are a lot of good self-taught graphic designers out there.They usually advice every young designer-wanna-be to just “start doing, find an intern job, post some draw on Instagram” and bulls*** like that.But despite the fact that learning graphic design on your own is indeed possible (and today it is easier than in the past, with all the online resources you can find), those who take a degree and study Graphic Design at Universities or Academies• well, they usually got more skills.And I am not talking about skills like “using Subcontractor Agreement Template /4414973 Graphic Design Subcontractor Agreement Illustrator better” or “be able to design great logos”. No, I am talking about skills like “Design thinking”, “general knowledge about rules, history and technics of design”.Those are the skills that are really, really hard to achieve for a self-taught designer.So: my advice is to always try to take an high quality education, if you wanna be a graphic designer.Then?Well, then that’s the beautiful part.You start challenging yourself in the real world.A world made of clients, jobs, deadlines and those things but also creativity, constant learning and improving and, yes, even great moment of satisfaction.3 final advice to every graphic design wannabe:1. NEVER stop studyingAnd, by saying that, I mean: never stop learning, never stop try new things, acquire new skills, never stop perfect those skills you already got.2. Do personal projectsPersonal projects are great if you are a young graphic designer wishing to improve your reputation and find clients/job.But are also great for more navigated designer. For the same reasons!3. Don’t “love what you do”, love the RESULTS of what you doI know so many great artist and designer which love what they do. They love it so much they end hating what they do.Why? Because they don’t focus on the results, they don’t focus on the client’s needs. They only focus on their “passion”, their “thing they love”.Thanks for reading,Lorenzo Miglietta
How do graphic designers transition into UI Design?
Others have mentioned that your question is confusing because the titles are not explained. I agree. It's not entirely your fault since a lot of people throw around design titles without knowing the difference.I consider graphic design to be print design. I consider UI design to be mainly interface design, but at a company that is so large that there are also developers and UX designers. (If, on the other hand, you are at a really small company, the company might only hire one position, either a web designer or a web developer, and expect that one person to do all three jobs • UI, UX, and develop.)The obvious answer to how to transition is to study UI design (the internet, books, YouTube... there are so many resources). Then, when you feel that you have a good grasp on what it is, you should plan how you will develop portfolio pieces to showcase what you can do. Look on the internet, see what other people have done, create some fake projects for yourself, and get to work. Don't forget, it's not all about having beautiful, polished pieces. You will want to make sure there's something behind what you're showing • show some depth to your thinking, don't just make it about the way it looks. So I would include some UX if you can, and make sure your projects are solid and well-thought out. Of course, you can look around for some real projects to work on (either volunteer work or freelance), but don't get hung up on looking for real work. It can be hard to find if you're just starting out.A last note... as I previously pointed out, there are a lot of different expectations for a "UI designer" depending on who posts the job description (the person) and what size and kind of company is behind the posting. So take a look at the UI job descriptions out there and note the qualifications. Somewhere in that spectrum of abilities is the range you should be aiming for.
Does graphic design require to know how to draw?
In short, I would answer: yes, drawing skills and knowledge of academic drawing theory are a vital condition of success.To get a bit deeper, I would mention that in some other spheres of design it sometimes happens that you can be a high-level professional without a real high level of drawing skills (still, graphic design definitely doesn't belong to them). For example, in current conditions of UI design field development, with a variety of tools and hundreds of stocks with graphic assets like icons, illustrations and photos, it can happen that these resources will be enough for creating some kinds of interfaces. However, those who strive for originality, functional and unique graphics for their projects will create them from scratch or delegate these tasks to graphic designers. And great high-quality graphic design is basically grounded on great knowledge and skills of drawing and painting. Unlike in other spheres, in graphic design it is the core to be able to draw if you aim at success, I believe.CG Art: Rubeus Hagrid by tubik.artsAs I mentioned in one of Tubik Blog articles devoted to graphic design about the issue, graphic design can be described as the sphere of human activity that lies on the crossroads of several directions, first of all, visual arts, communication and psychology. Basically, graphic designers do the job of communication to others by means of graphic (visual) elements such as images of different style and complexity, types and fonts, pictograms, shapes and sizes, colors and shades, lines and curves etc. Graphic designer makes all those elements of visual perception transfer the message, so he makes them functional. Therefore, we could say that graphic designers are artists applying their talents mostly not in pure art, but communicating and purposeful art. Modern graphic design broadly covers all spheres of human life which deal with visual communication, from logos, books and posters to sophisticated mobile applications or 3D animation.Custom illustration applied in design for landing page of a digital agencyArt school and lessons of academic drawing in its classic form gives a person a broad and solid artistic basis of composition, coloristics, drawing and painting techniques, history of arts. Adding to them the hours of elaborate training in which you practice hand-drawing, painting, sketching, ocular estimation, ability to see and transfer the slightest shades and shadows and the like, you get much stronger, more skillful and diverse as an artist. This is actually the best basis for creating nice, stylish and high-quality graphics with the complexity of any level required.As for real examples, graphic designers at Tubik Studio do have the remarkable basis of professional training and academic qualification starting from several years of intensive studying in art schools and then moving up with majors in architecture, visual arts and design. With all that staff, mastering design software like Subcontractor Agreement Template /4414973 Graphic Design Subcontractor Agreement Photoshop and Illustrator and combining it with the knowledge of modern trends in digital design and visual arts, they have worked out their personal artistic style and have developed it more and more in actual design projects accomplished by the studio as well as design concepts.Digital illustration “Design in Progress” by TubikCreating illustrations and icons for real UI/UX designs and testing them in combination with other elements, working on logos and other branding elements, practising hand-sketching and drawing as well as digital illustrations just for developing better and faster use of software, they got to the solutions which are original, beautiful and functional. Sure, this is my personal opinion based on long-term design research and day-by-day work with a team of designers.Hope my answer will be useful. If needed, I am open for further discussion.
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